◈ ELITE DANGEROUS · SECOND SCREEN

WE HAVE SHIP INTERIORS
AT HOME

"Mom, can we get ship interiors?" — "We have ship interiors at home."

The ship interiors at home: a live top-down deck plan of your ship with a tiny golden crew — loaders hauling crates, gunners running to turrets, a fighter pilot who actually boards before launch. Every hull traced from real ship geometry. No promises, no trailers, no “maybe in the next era”. It's here and it's 2 kB of people.

PANTHER CLIPPER MK II

THE FLEET

45 ships with real hardpoint counts and role-appropriate interiors — cabins on the liners, SRV bays on the explorers, a refinery on the Prospector, holds on the haulers. 44 hulls traced from real ship geometry; the Type-11 is a hand-drawn approximation until a clean top-down exists. Click one to put its crew to work.

WHAT IS THIS

Elite Dangerous writes everything your ship does to plain journal files. This project tails them and renders a procedural deck plan: cargo racks sized to your real loadout, turrets at their real hardpoint positions, and an ambient crew simulation that reacts to real events — market trades animate the cargo bays, deployed hardpoints send gunners sprinting to their mounts, mining launches limpets, and docking rolls out the gangway for the stevedores.

The desktop version is a transparent, always-on-top golden HUD overlay you keep over the game (Borderless mode). This page is the same renderer running in your browser — installable as an app, and with LIVE LINK it reads your journal folder directly.